Saturday, August 5, 2023

THE (SAD) STATE OF THE COMIC BOOK INDUSTRY


"The comic book industry is a ruthless Darwinian landscape of cronyism, narcissism, and power moves."
- Joseph Illidge

A long one today, but if you're a comic book fan, it'll be worth it. The first uncovers the ugly underbelly of the comics industry and the second dispels some of the myths surrounding Stan Lee's legacy. I have lots more to say, especially about Marvel, who since owned by Disney, has sunk to new lows. For right now, let's let these posts do the talkin'.

It’s time to have an honest talk about the comic book industry
By Joseph Illidge | July 24, 2023 | thepopverse.com

The comic book industry is the launchpad for one of the most unique and innovative storytelling mediums ever created. Powered by imaginative creators highly skilled in the written and visual arts. Forged by businesspersons who recognize the power of ideas to make an iconic impression on a global scale. Propelled by readers and fans who support the industry and the people who make the stories. The comic book industry is the source of multimedia interpretations of mythic and personal stories that inspire people, entertain the world, and ignite lifelong careers.

It is the adventure of a lifetime.

The comic book industry is a ruthless Darwinian landscape of cronyism, narcissism, and power moves. Its main fodder is the creators who are the engines of its continued existence. Full of flair and pomp, colors and characters both fictional and real-life. A road to hell paved with landmines, bear traps, and the opportunity to work on high-profile, profitable media while living on the precipice of poverty. The industry is fueled by organizations with finite funds and infinite hubris.

The comics industry is the illusory world of grenades disguised as dreams.
Both of these perspectives can be seen as true, but it’s perilous to say that in public. When the industry is deeply interwoven into your life both emotionally and financially, the wrong move can cut off the air supply of future opportunities. So people have to live with the paradox, picking which perspective they embrace based on the circumstances of the time.

Unfortunately, the industry has become a daisy chain of terrible circumstances.
  • Creators including Len Kaminski, Peter David, and William Messner-Loebs are dealing with health and hospitalization issues. Family members started crowdfunding campaigns, making it necessary for the village of friends, fans, and supporters to save the day.
  • Artist Ian McGinty died at a young age, sparking a collective condemnation of the industry through the vehicle of the #ComicsBrokeMe hashtag and the stories of creators who have been exhausted, exploited, underpaid, and overworked. Mr. McGinty reportedly experienced all of those states of being before his passing.
  • Resurfaced proposed creator wages from the 20th century reveal the present-day page rates to be within the same range, during a time of high inflation and mass layoffs at the parent companies of some of The Big Five comic book publishers.
  • Other comic book publishers have filed for bankruptcy or gone on publishing hiatus, owing dozens of creators monies ranging from the hundreds to the thousands to the tens of thousands of dollars.
Those are facts, and yet, the comic book industry continues to be populated by more creators than it can supposedly afford to pay a living wage, more publishers than the retailers can give equal attention to, and more comic book titles than the industry can apparently support.

Someone with an outside perspective could wonder how the industry continues. How long it has before it reaches a critical mass of its inadequacies. How it prevents a mass exodus of unsatisfied creators from occurring.

The commodification of love
Love of comics. Whether discovered as a child, teenager, or adult, we found the comic book at an important juncture in our lives, and it both embraced and ensnared us.

We found others who liked the same comics we did, felt the same things we did from the stories, and from that discovery came the kinship of community. A community in which we hoped to find safety, and maybe, just maybe a common crusade.Comics became the vehicle through which we would challenge the world to be better, just as those who came before us did.

The journey began, and all the highs and lows, twists and turns, victories and blows to the chest led us all to here, a present day in which the comic book industry has proven to be no different than any other sector of business.

Disillusionment became a shared experience, the kind of gut punch we talk about at conventions and after-parties, on phone calls and video meetings and social media.

With all the private and public anecdotes, revelations and demands, a question manages to elude the collective conversation.

Why do we stay in comics?
We all have our reasons, and no matter how many we list, how many variations on a theme we come up with, it all goes back to that love of comics at the core of us.

One which shackles us to the superstructure of the business. A superstructure that counts on our love of comics to prevent us from reaching a point of lucidity that compels us to take flight and achieve escape velocity, no longer gripped by its tendrils or bound by its gravitational pull.

We know it’s possible. Most of us probably have friends whom we have seen do it. Leave the business for new careers in which they have a living wage. In some cases, creative careers.

WHY do we stay in comics?

More and more creators have revealed their secret sauce formula. A loving and supportive spouse with a 9-to-5 job that provides medical, dental, and vision coverage for them and their partners.

That doesn’t change the problems within the industry, doesn’t prevent people from dancing between the raindrops as they make comics while being frustrated at The State Of Things.

There is no feasible retirement plan for creators. No financial education infrastructure to help creators manage their money. No likelihood of creators forming a union with bargaining power that can withstand the realities of globalization. As long as people from all sides of the world have dreams of getting to draw this character or that character, there will be people who will cross 'the picket line' because dreams are powerful.

The odds are not in our favor.

So WHY DO WE STAY IN COMICS?

Maybe because before comics broke us, it saved us. Maybe it saves us again and again, when the rest of the world is going to hell.

Maybe we’re just stubbornly idealistic enough to believe that with practically every other institution in the fabric of our lives engaging in capitalism on cocaine, marginalization through microagressions, lighting a match to our liberties, banning our biographies, fomenting our fears, and forcing us to live in a daily state of emotional and professional fight or flight situations…

…we consider comics to be the last refuge career. A refuge that we will use our love and tenacity to force into being better.

There’s not enough money in comics that the industry should be ruthless, heartless, and devoid of a baseline of ethics.

The real, tangible chance of getting A Big Hollywood Deal off one’s ideas is becoming more and more remote, and the chance of that deal manifesting a real multimedia product that reaches the people is even more astronomical.

So the real issue is not the question of why we stay in comics, because as much as we talk about the industry’s shortcomings, we know why we’re here.

The issue is How We Stay In Comics
A mentor of mine once wrote the line “Escape is impossible until one perceives all of the barriers.”, and that will remain true until the end of time.

But since we’ve agreed we’re not trying to escape, we have to reframe the message. Prosperity is possible when one recognizes all of the traps.

So we’re going to shine a spotlight behind the scenes and take a scalpel to the business.

How decisions are made. Who makes them. How characters are affected. Why some companies are innovative and thriving while others are stagnant and regressing into irrelevance. The influence of Narcissistic personalities on popular brands and IP. The David and Goliath equation of titanic, corporate-owned publishers and independent, little-engine-that-could entities. Publishers taking from Peter to pay Paul, leaving creators looking for change under their couch mattresses.

Sometimes, we’ll use real names. Other times, we’ll use codenames.

Either way, we’re going to do a hard focus, past the smoke and mirrors, the lies and empty promises, the bad actors and the bad deals.

We’ll get to the other side with a better sense of the landscape…

…and keep making amazing comics all the while.

Comics broke us.

It also made us stronger.

Let’s save it.

Let’s save ourselves.

(More to come.)


How Stan Lee Became the Face of an Exploitative Industry
The Marvel editor became a Hollywood icon by claiming credit for other people’s creations.

By Jeet Heer | July 28, 2023 | thenation.com

In early June, there was an intense outpouring of grief from the many friends of the cartoonist Ian McGinty, known for his work on winsome manga-inflected children’s comics such as Welcome to Sideshow and Adventure Time, who passed away unexpectedly at the age 38. Private mourning can sometimes explode into public anger when a death is resonant with larger problems. The world of comic books and graphic novels, like Hollywood and television in this era of labor strife, is one of many cultural industries where anger at shoddy working conditions has made nerves raw. As Chris Kindred reported in The Daily Beast, an angry tweet by fellow cartoonist Shivana Sookdeo provoked debate that “soon took on a life of its own as industry novices and veterans alike began commiserating over the labor conditions that colleagues have speculated contributed to McGinty’s passing. Their stories of long hours, frequent burnout, and chronic illness were filed under the hashtag #ComicsBrokeMe, illuminating for the wider public how dangerous the comics industry has become.”


Writers as distinguished as Neil Gaiman—the mastermind behind the Sandman series—joined the fray and agreed with the consensus that comics is an exploitative industry marked by multiple forms of precarity: declining incomes, pervasive use of freelancers instead of paid staff, and little health care. “How anyone survives on current page rates leaves me chilled,” Gaiman reflected.

But if comics are breaking people now, they have been doing so for a long time. The American comic book industry was created in the 1930s by figures like Harry Donenfeld and Jack Leibowitz, early powerhouses at DC Comics, who were one degree away from being gangsters. With a background in bootlegging and “racy” semi-pornographic pulp magazines, the foundational comic book publishers ran low-rent, fly-by-night operations, with little scruple about granting any more rights to cartoonists than they had to.

Multiple participants in #ComicsBrokeMe cited the long litany of victims of publishing predation: Joe Shuster and Jerry Siegel, who sold Superman for a song to Donenfeld and Leibowitz, ending up in penury for much of their adult lives, until DC Comics was shamed into giving them a modest pension; Bill Finger, the cocreator of Batman, who sank into alcoholic bitterness because he received neither credit nor royalties for the character; and Steve Ditko, the cocreator (with Marvel editor Stan Lee) of Spider-Man and Dr. Strange. Ditko died in 2018 and his estate is currently suing Disney (the owner of Marvel) to recover claims on those characters.

Above them all stands the Promethean figure of Jack Kirby, one of the most fertile and imaginative artists of the last century. Kirby died in 1994. In 2014, Kirby’s estate settled with Disney, so Marvel now acknowledges that he was cocreator (with Joe Simon) of Captain America and (with Stan Lee) of the Fantastic Four, the Hulk, Thor, the X-Men, Black Panther, and many more. As Kirby’s son, Neal Kirby, recently recalled, “My father worked at home in his Long Island basement studio we referred to as ‘The Dungeon,’ usually 14–16 hours a day, seven days a week…. Through middle and high school, I was able to stand at my father’s left shoulder, peer through a cloud of cigar smoke, and witness the Marvel Universe being created.”

Out of Kirby’s labors in the 1960s in the Dungeon emerged characters that would gain global fame—and make billions in profit for Marvel and Disney. Kirby only ever earned a freelancer’s middle-class income for his trouble; he never got royalties. Thanks to the 2014 settlement with Disney, his children have a better deal. But even as the lawsuits of Ditko and other colleagues make their way through the courts, the struggle over Kirby’s legacy isn’t over. Despite the 2014 settlement, Disney and Marvel are backtracking on their acknowledgement of his contributions.

On June 16, just as the fury of the #ComicsBrokeMe conversation was reaching a crescendo, Disney released the documentary Stan Lee. Directed by David Gelb, this is a work of corporate propaganda designed to promulgate the idea that the Marvel superheroes were primarily the creation of Lee in his capacity as editor, with artists like Ditko and Kirby merely carrying out his vision.

New York, N.Y.: Comic book creator Stan Lee and artist John Romita go over a daily strip featuring Spiderman at their office on Madison Avenue in Manhattan on May 23, 1978.
This claim is false. It has been proven false not just through interviews and essays by artists like Kirby and Ditko (along with other figures like Wally Wood and Gil Kane). It is also belied by a mountain of research into the comics archives, particularly the original art, which shows how the artists came up with storylines and preliminary dialogue—to which Lee added a layer of polishing and rewriting. Over the last few years, the Lee version of history has been debunked by journalists and scholars such as Abraham Josephine Reisman, Sean Howe, and Michael Vassallo. Yet Disney still pretends that the old legends are true.

Lee’s self-promotion often gets chalked up to egotism. But there is an economic motive that is perhaps more important than his undeniable tendency to peacock. Lee joined Marvel Comics (then known as Timely) in 1939 at the tender age of 17. Starting as an office boy, he was elevated in less than two years to being an editor. The fact that he was related to publisher Martin Goodman (whose wife was Lee’s cousin) helped. But, beyond nepotism, Lee proved supremely useful to Goodman and future owners of Marvel because he stood as a shield against claims by freelancers. If Marvel could claim that Lee, as editor, was the creator of their work, then freelancers had no rights. Aside from a few bumpy years later in life, Lee maintained ties with Marvel till the end. When Marvel was fighting Kirby in court, they had Lee as their prize witness.

But Lee’s version of history is a pack of lies. Consider two famous creations: the Fantastic Four and Spider-Man.

In a 1998 interview with Comic Book Artist, Lee offered this story: Goodman came to him and said, “I’ve been playing golf with Jack Leibowitz. Jack was telling me the Justice League is selling very well, and why don’t we do a book about a group of super-heroes?” Lee added, “That’s how we happened to do the Fantastic Four.”

Les Daniels, who interviewed Liebowitz for his 1995 book DC Comics: Sixty Years of the World’s Favorite Comic Book Heroes, says the golf story is “industry legend.” Daniels quotes Liebowitz as saying, “I’m sure I didn’t discuss anything with him about that.”

DC publisher Irwin Donenfeld, son of company founder Harry Donenfeld, has also weighed in. In 2001, Donenfeld took part in a panel discussion at the San Diego Comics Convention. A member of the audience asked about the golf story. Donenfeld responded, “I read that in one of the books. Never happened.”

In 1999, Mark Evanier, a former Jack Kirby assistant who has written a book on Kirby, wrote that he had seen a deposition by Goodman denying the golf story. (Evanier is a frequent expert witness on lawsuits over intellectual property between Marvel artists and the publisher.) The golf story and other Lee tall tales are investigated in depth in Michael Hill’s book Kirby at Marvel.

Everyone who is a position to have gone to the golf game denies that either the game or the conversation Lee describes took place. The golf game is not just a colorful fib; it’s also a convenient fiction designed to challenge a counternarrative that would be costly to Marvel.

Jack Kirby has a very different version of the Fantastic Four origin story. He claims that the idea for the comic was one of many he took to the publisher as a freelance writer/artist. Kirby’s claim has credibility—especially given his early career. From the late 1930s onwards, he was a pioneer who created many new characters and concepts, often with his partner, Joe Simon. Simon and Kirby created Captain America, The Boy Commandos (a bestseller during World War II), and the pace-setting Young Romance (another bestseller that created the romance comics genre).

In particular, Kirby had a record of creating teams of adventurers, usually numbering four or five. These teams would often have two characters that were polar opposites: a roughneck urban brawler and an egghead intellectual—the pattern replicated in the Fantastic Four with the Thing and Mr. Fantastic. In 1956, Kirby created a popular series for DC Comics known as Challengers of the Unknown, which is a particularly close prototype for The Fantastic Four: Both series feature space-age adventurers united by a shared trauma (a near-death plane crash for the Challengers, a near-death radiation-tinged rocket crash for the Fantastic Four). Both series have a sci-fi bent, with stories of rocketry, time travel, and aliens. Both series feature the dichotomy between the egghead and the roughneck. The plots of both series are strikingly similar—because one man, Jack Kirby, created both.

In fact, Kirby created many prototypes for the Fantastic Four. There was no golf game. But in 1961 Kirby went to Marvel with a new variation of an idea he had worked on before.

In the documentary, Lee claims that he created Spider-Man after seeing a fly on the wall. Explaining his dispute with Ditko, Lee said, “Steve had complained to me a number of times when there were articles written about Spider-Man which called me the creator of Spider-Man, and I had always thought I was, because I’m the guy who said, ‘I have an idea for a strip called Spider-Man.’”

Again, conflicting testimony by cartoonists and the historical record belies these claims. Simon and Kirby toyed around with insect-themed superheroes in the 1950s, creating a proto-Spider-Man and also a character called The Fly, which was published by Archie comics in 1959. Kirby claims that in the early 1960s he took a version of this idea (then called Spiderman) to Lee, who in turn showed it to Ditko. Ditko suggested major modifications to both the costume and characterization.

In 2007 in a small-press publication called The Avenging Mind, Ditko dryly noted that Lee was a master of “creative crediting,” which allowed him to “unfairly upgrade him and downgrade others in what they did.”

Aside from individual acts of creation, the production method at Marvel argues against Lee as primary creator. When working with artists like Kirby, Ditko, or John Romita (who took over Spider-Man after Ditko), Lee would offer minimal plot suggestions. The artists would then plot the story and fill the margins of their drawings with dialogue suggestions (or write dialogue suggestions on a separate page).

None of this is deny that Lee played a significant role at Marvel. He was a gifted editor and talent scout, and the dialogue and captions he added had a distinctive hip and jocular voice that helped to knit the Marvel Universe together. But he was never the sole creator, which is the lie the Disney documentary insists is history. It’s a useful lie for Disney. If one staffer created everything, the IP remains secure. As such, the exploitation by Marvel in the 1960s remains a model for Hollywood today.

The fact that Disney is regurgitating this mythology in 2023 shows how deeply rooted historical exploitation in the comic book industry still is. Comics remains a predatory industry, and Stan Lee—even after his death in 2018—remains the avatar of corporate mistreatment of workers.

Care to share your thoughts?

2 comments:

  1. Sounds like the world at large is just coming around to the eternal Stan or Jack debate. I've always been a Jack Kirby supporter in this. Without checking the admittedly pliable stories of both men about how it all went down (bad memories and not malice I choose to accept) the track record of what each guy did before and after determines things for me. Kirby created with a partner at least three monster hits in the Golden Age (Captain America, Boy Commandos, Romance comics) and later most of the Marvel Universe (not created by Ditko) redefining the Silver Age. By himself he created the Fourth World, Eternals, Captain Victory and many more during the Bronze Age. The Atomic Age book the Challengers of the Unknown set up the Fab 4 model for heaven's sake. It seems all too clear who was kicking out the concepts, though admittedly Stan was a very good writer with a talent for depicting emotion. Stan after Jack left created almost nothing. In fact, he largely left the field to kibitz in Hollywood where he stayed pretty much the rest of his life. Kirby's ability to draw diminished over time, but his concepts fed the creation of new comics long after his death. Seems patently obvious to me.

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  2. Lee had a knack for dialogue embellishment and (obviously) promotion, but Kirby (and Ditko) were the dynamic, driving force at Marvel through the shear strength of their art.

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